As usually each Splinter Cell game looks stunning, the previous
title toke the console and pushed it to the max, so as you expect
this newest game will not look way better as Chaos Theory was
already one of the best looking games on the PS2.
Everything is superbly detailed from the characters and background
of the levels. The water looks as real as a computer generated
water can possible look with its movement and the reflexsions
it gives off from lighting hitting it.
As with the shadow and lighting is beautiful as all the Splinter
Cells have looked since day one. The only thing I need to point
out is the shadow of the character you control. I donít know if
the developers missed this or thereís a bug, flaw or something
as the playerís character does not have a shadow what so ever,
where as all previous games have had this.
The enemies and other characters where as they have a real-time
shadow that moves as they do. You may not notice this until I
have pointed it out (this is probably not so on the 360 and PS3
thought, for those that are planning on buying for that console).
Another part of the game that is done perfect with the sound effects
picking up every different type of surface you walk on down to
the reloading and changing of guns/attachments. The music is composed
very well, either it being in the game or cinematic it fits in
perfect and gives you that extra emotion to go along with any
of the changing situations of the gameplay.
The voice acting is extremely well done with your character Sam
Fisher voiced by Canadian actor called Michael Ironside who has
stared in many films from 1981 that some include Top Gun, Total
Recall, Starship Troopers and The Machinist being the most known
ones. Usually plays as a tough villain, were as he has played
as a secret agent in all of the series of splinter cell games.
The rest of the game characters are also voiced very well and
even the non scripted main parts of the storyline is well done
with patrolling guards talk to each other and when searching a
near by suspicious noise.
From what I recall the controls is the same as previous as UBISOFT
have already done a pretty good job with the layout and how it
plays with t he pad. The movement is all done with the analogue
with different amounts of pressure will either make Sam sneak
or move as different speeds. Where as the other analogue lets
you control the camera by tilting it in different directions for
those times where you need to check for enemies all around before
moving. Grabbing onto fences, pipes, ladders and so on are automatically
ones walked into and all of his cool moves are performed easily.
The only complaint here is that 2 of the previous moves are not
to be seen here, is the move when you can quick switch of a gap
at corners, so quickly the enemies donít notice you. That could
of been useful at times but the more important one that is missing
that was even in the very first game, is the move where you can
aim around a corner with a pistil when your back is up against
it, which is not only quicker but your less visible and hard to
Itís probably sounding like thereís not much different compared
to the last game. Some of you may off heard the big gameplay change
is being a double agent where you also play as a baddy and have
to make difficult decisions (like I mentioned before) and also
you get to play as a team on some of the missions with co-op moves.
Well although that is true it does not really made a big difference
in the gameplay.
Yes you do get to decide if you want to kill a innocent person
or let them escape, malfunction a bomb so it donít blow up or
do you leave it and possible kill 100s of people. In almost every
mission you are given orders by the NSA and the JBA (terrorist)
that conflicts with each other, some have small and some have
big consequences but you need to decide on which to help. Although
it sounds a great idea for fun and interesting gameplay it donít
seem to feel any different from the previous games and that even
if you replay any missions with more responsibility to the other
side thereís seem to be small noticeable change if at all the
gameplay or storyline and you end up with a basically same ending
what ever path you take.
Where as the team-play has done before in 2 player mode with
co-op moves, its not been done in single player where the computer
teams up with you. Well itís nice to see it as its adds a bit
more varied to the game but very rarely you have a team mate to
work with. Although they can shoot and defend them selfís when
needed too the really use of them is to add some new moves to
the gameplay, helping the other person to climb up a wall and
open the door from other side or do special high jumps and some
others and although its well animated it donít add much to the
gameplay and is only seen team-up in 3 missions.
Altough the new improved game features if you want to call them
that is not up to much but like all the previous games its has
got that top quality gameplay its does no thing new to really
get exited about.
More on the gameplay for those not played a splinter cell game
All splinter cell games are a fully stealth game at heart, of
course you can go in guns blazing but your more than likely be
killed every time.
What is stealth? Well stealth is all about hiding and not being
spotted. If you decide to kill someone your best bet is a silent
kill, close combat action or uses of a silenced gun.
To help you stay silent you most move slowing and stay in the
shadows, you get a stealth bar that shows how much youíre hidden,
and to help you can turn off lights and even shoot them out. Of
course if its pitch black and they canít see then nor can you.
But being a special agent you get to use your gadget goggles,
this has 3 different settings. Night vision lets you see every
thing clear when itís dark but can be blinding in the light, you
also have a heat vision that helps to show the body heat of enemies
and other hot objects. The last vision lets you see electronic
objects easily like cameras.
The use of the goggles and other cool gadgets that attaches to
your rifle, they are great fun to use and are quite unique to
splinter cell and makes it a deferent type of play to other stealth
For those gamers that have played quite a bit of previous splinter
cell games will be able to get into the game straight away and
understand how its played, meaning you probably complete it in
a week or just over. For gamers that never played a splinter cell
game just needs a bit of practice and with the help of hints and
tips form the game you should still find it fun and completion
should take about 2 or 3 weeks.
The replay value of the main game is not that great even though
you can play the game more on one side if does not make much of
a difference in gameplay. There are a few extra missions you can
unlock which are ok but donít that long to do.
The only sections that adds any real replay value is the co-op
mode and online. The online mode has a few type of modes and some
well designed levels but with not that many players online and
only 4 players max in a game, I got only about any extra week
of play out of it, although big splinter cell fans may find them
spending a lot of time here.
The other section I enjoyed with is also featured in the last
game is the co-op, only played about half of this with a mate
as we had not had the time to finish it, but the missions are
all new and does not follow the main game, its very fun working
together and you also get to do special team-work moves not seen
in single player.
==BUY OR NOT TO BUY==
If you have an xbox360 or a PS3 then I say get the game on that
console as there are not only has better graphics but also have
more missions that is set in the daylight.
Where as if you own a ps2 then I would advice you to find it cheap
as itís not much new to it than the previous game. Seeing as there
are next generation versions out now/soon, it seems that the price
has already dropped in places and at £15 itís a great price.